That comment is based on a fair number of requests / enquires I've had over the past few months or so, I've not been able to attain any statistical fact on that. To sum up, it is available, we do plan to introduce this as a fully supported product in the future, it seems / appears 64-bit browsers are growing (slowly) in popularity since then. We include a link to download the latest version in the blog post, but here it is anyway: So, if youve a product built with Unity 4.x, it doesnt matter if you have Unity 5 installed: it will download/run the web player runtime corresponding to 4.x automatically for you. Same issue, after upgrading to Unity 5.3.1.p4 the webplayer demos i export seem to not work on any webplayer on any browser (Opera, IE, Firefox tested) The WebGL is not yet a solution either, as the framerate is like a slide show in the demo i tried to export. It is very SUBNAUTICA VR - Gameplay TrailerHTC Vive, Oculus Rift. AFAIK Unity preserves the WebPlayer runtime per each release, so the content is loaded by the corresponding runtime version. Does Unity Web Player work on Mac Yes, the legacy version of this plugin continues to work on Mac operating systems. Alternatively, use the Windows Key + R key combination to open the Run Type control. Without further a do, here is our slightly hidden 64-bit WebPlayer related blog post: Download Unity Web Player for Windows now from Softonic: 100 safe and virus free. At the time and still current we haven't made the 64-bit plugin available on our main WebPlayer download page, it's also still not linked through our default JavaScript which is used to embed Unity content. The popularity of 64-bit browsers was nothing for us to worry about back then, they weren't widely used, only IE and Firefox appear to have 64-bit browser versions (please correct me if I'm wrong), so we gave this feature to you guys to all test with, play around and to the hardcore guys who actually needed 64-bit browser support. At first we were kind of experimenting to see if this would get any buzz or actually be useful for anyone at the time. Hopefully this post will make it easier for people to find out info on 64-bit WebPlayer.Ī little history to start off with, we introduced the 64-bit WebPlayer to Unity 3.4 release (sometime ago now) and is available for Windows only users. I'm trying to get this online ASAP so any more help would be much appreciated.As the title says this post is related to our 64-bit WebPlayer plugin support which does actually exist, it's not a myth! We have had this around for sometime, it's just we haven't made it widely available to the community. I'm trying to get this online ASAP so any more help would be much appreciated. I've also uploaded the build to a subdir of the "root" (I believe) called 'publicAccess/HappyHolidaysAnimation' and tried adding the RewriteBase directive to indicate that. Still I get one of the 2 following errors: I also tried adding the 4 mime types Lareieli points out here and tested with the latest Safari, Chrome and Firefox browsers. Visiting the webplayer page should show which versions of these components are installed. Rather, there is one in the 'Resources' folder that already contains most of the code referenced in this thread (with more variable usage). So, installing the web player plugin and disconnecting from the internet will leave the plugin unable to fetch these two critical components. Usually the folder AppData is hidden in the Windows system. the same folder that contains the index.html file). If you have a problem updating the Unity player, follow the instructions below: Go to C:userAppData and delete unity in local/localLow and roaming, after it download the unity player from here and load this full player or download it by this link. htaccess file in the root directory of the project build (i.e. I'm also on 1and1 using a shared Apache server. Install latest stable Chrome version (I used the local installer, as the over-the-net one did not work for me). I've tried everything mentioned here to get a relatively simple scene built in Unity v5.3 running in WebGL to no avail. I was able to get mine to work on Chrome: Uninstall Chrome (using the add/remove programs feature), and uninstall Unity Web Player.
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